🔗 Share this article Exploring Fallout, Gaming’s Most Surprising TV Hit The post-apocalyptic TV show has come back to its platform, and it's fair to say that viewers were delightfully shocked by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the player's adventure. We followed vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his organization's dogma and creates significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated wilderness. Building Anticipation for Season Two The debut season's ending disclosed crucial details about the culprits behind the atomic conflict that sealed a society in subterranean shelters for hundreds of years. It also left plenty of questions open for the next installment – and, now, anticipations are significantly higher. “We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator. “Starting the first season, people were like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and new expectations.” The Mojave Beckons for Season Two The upcoming season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch. “It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says Nolan. “That parched, desolate iconic highway vibe of the game is so much fun to bring into the show.” In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the player’s journey. The Importance of Physical Sets The Fallout TV series is praised for its tactile feel – its creators ensured authentic items and locations were fabricated, reflecting the cobbled-together nature of the settlements in the games. “As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s authentic.” Actually, virtually each creature you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close. A Labor of Love The Fallout series works because it is developed by skilled directors who are also dedicated players, with the help of the original creators behind the video games. This common understanding for the lore is evident in the finished show. The second season is being released on a weekly basis rather than as a full-season drop, marking a change from the previous season. This approach will create a different audience reaction, something the showrunners themselves are eager to observe. “It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”